Cutie Pets Pick Berries
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I was lead developer of Cutie Pets Pick Berries, working closely with our small team from July 2015 until October 2015. I brought it from concept to polish, and was in charge of a large part of the design as well as the entirety of the game programming.
Cutie Pets Pick Berries is available on the Wii U EShop, and is coming out soon on Android and IOS |
Cutie Pets Jump Rope
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I was in charge of programming the Wii U version of this game. Worked with game designers to work out fun but challenging local multiplayer game mechanics.
Cutie Pets Pick Berries is available on the Wii U EShop, and is coming out soon on Android and IOS |
Candy Cave
Candy Cave is a kid-friendly candy spelunking game for mobile phones and tablets! Out now on Android and IOS.
I worked on Candy Cave as a Game Developer. I did just about everything! I worked on asset development, concept art, and a lot of game programming.
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And Download the Game on Android or on IOS!
I worked on Candy Cave as a Game Developer. I did just about everything! I worked on asset development, concept art, and a lot of game programming.
Like us on Facebook!
Follow us on Twitter!
And Download the Game on Android or on IOS!
Personal Work - Procedural Dungeon Generator in Unity
Dungeon width/depth - total x / y size of dungeons
Max/min Room Size - range of sizes rooms can be Dead end chance - likelihood that there will be dead ends in dungeon. Higher chance = more dead ends Attempts - number of attempted room placements, translates to how densely populated the dungeon is. Below are a sampling of generated dungeons, click to see larger image. Based on this Blog Post by Bob Nystrom |